Dynamic Games Environments

In: Computers and Technology

Submitted By brentcross
Words 5542
Pages 23
MS3302: Dynamic Games Environments
CW2: Individual project
2012/13 Semester A
Module Leader: David Dorrington

Student No: 1013088
Level Title: Capsule Man: The Escape
Deadline: 4pm Monday 7th Jan 2013
UEL Computer Games www.uelgames.org Contents
Introduction 3
Initial Concept 3
Project Constraints 4
Dynamic Events Plan 5 Overview 5 Level Goals & Events 5 Level flow chart 7 Dynamic Event Planning 9 Level Map 18 Animation Plans 18
Gameplay Testing, Problems & Solutions 19
Appendices 25 Appendix A Files on the .rar package 25 Appendix B Level Walkthrough 25 Appendix C Some Early Idea Sketches 25


This report covers design of side scroller/platformer game “Capsule Man: The Escape”. Initial concept introduces reader to the game idea that was pitched at the beginning of year dynamic elements used and what has changed since the development has started. Project constrains is listing all constrains of the project that might not be implemented in to the game time it would take and whether it would be possible to use it. Dynamic events plan will include the design of the dynamic game events, level map, level goals and flow charts will help to reflect the decisions made.

Initial Concept

The game that has been developed is completely different from an initial proposal idea. Some of the dynamic elements proposed to be used were not even dynamic elements. Some aspects have been taken from an initial concept the game idea is different and events are different as well, but it is still an escape and side scrolled as planned.

The brief recap of the initial idea takes “Crazy Bio mechanic Human” in to the action of having him to escape an underground lab. Actions take place in a lab when he wakes up and tries to escape evil doctors that have been testing on him. The main character has to use…...

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